bioshock’s morality
Excellent, reasoned discussion of game design and morality in newsweek’s LevelUp blog.
As the game is currently designed, I have no reason to go back and play BioShock the way you played it. I’d be playing at only a mild handicap, minus a single Plasmid. If the game had been made your way, with an extra Little-Sister-killer-exclusive Plasmid, I still wouldn’t be that compelled. But if playing the game over as a Sister-killer like you meant that I’d be made to feel like the entire game world–and much of the gameplay system–was against me, that every fight was a struggle, that the few abilities and weapons I acquired were being provided by a disapproving, stingy, reluctant game designer disappointed with my immoral choice, well, that…that’d be really interesting.
This entry was posted on Wednesday, September 19th, 2007 at 2:30 pm and is filed under squifnet worthy.
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